4/14/2022

Blackjack Amulet Yakuza Kiwami 2

Yakuza
  1. Blackjack Amulet Yakuza Kiwami 2 Walkthrough
  2. Blackjack Amulet Yakuza Kiwami 2 Trophies
  3. Yakuza Kiwami 2 Blackjack Amulet
  4. Bust Amulet Yakuza Kiwami 2

The Yakuza series is one that I have enjoyed over the years, and it’s been great to see the resurgence of the series, especially in the West. Yakuza 6: Song of Life came out earlier this year and treated players to a more personable story, and dug into the characters in Kazuma Kiryu’s life. Now, Sega has added to their reworkings of Kiryu’s story and released Yakuza 2 as Yakuza Kiwami 2, with all of the polish that they can from the Dragon Engine. If you’ve been catching up on the early days of the Dragon of Dojima, then you don’t want to miss this one.

The cheat items for Blackjack are the 'Blackjack Amulet' and the 'Bust Amulet' and can be found in Lockers G3 and G4, respectively. These can be easily used to get completion for this as well as. Yakuza Kiwami 2, a remake of Yakuza 2, was released for the PlayStation 4 on December 7, 2017 in Japan, and in North America and Europe on August 28, 2018. The game runs on the Dragon Engine, which was previously used in Yakuza 6: The Song of Life. SilentPatch for Yakuza Kiwami 2 is a mod for Yakuza Kiwami 2, created by CookiePLMonster. Description: Remake of Yakuza 2, ported from PS4 to PC in May 2019 enhanced gameplay experience by lifting a 30 FPS lock, allowing PC users to better leverage their hardware. This was generally fine, but also introduced some issues to the game. There are a total of 50 Yakuza Kiwami 2 Coin Lockers. These lockers are available in different chapters of the game. Blackjack Amulet. I3 Key-In the alleys on the floor. Locker Reward – Salt.

Yakuza Kiwami 2 takes place in a troubling time for the Tojo Clan. The Fifth Chairman of the Tojo Clan has been murdered and there is a constant struggling happening in Kamurocho, Kiryu sets out to try and form an alliance with one of the rival clans, the Omi Alliance. However, things don’t really go as planned due to the son of the Omi Alliance’s chairman, Ryuji Goda. Ryuji, or the Dragon of Kansai, wants nothing more than to see the world burn, and is dead set on there never being any sort of alliance. He is also responsible for a number of bombings that set the backdrop for some key events in the game.

There’s plenty of gritty crime drama in what most fans regard as one of the best games in the series, and for good reason. Almost every chapter felt incredibly tense, and I needed to play on just to see what would happen in the story. You also meet a number of faces, old and new, and every encounter brings something new to the game. I have to say that I was a bit let down by the addition of Goro Majima’s side-story. It seemed like it would be lengthy, and while it is fun to play as the crazed psychopath, his story is far too short. They definitely could have added more Majima to the game, but hopefully, we will see him again soon.

It wouldn’t be a Yakuza game without there being tons of side distractions, and Yakuza Kiwami 2 is no different. As you work your way through the story in Kamurocho and Sotenbori, there are a plethora of things to do. Fan favorite activities such as karaoke, poker, and blackjack are around, as are driving ranges and my personal favorite, the Sega arcades. This time around you have some classic Virtua Fighter 2 and one of my all-time favorite arcade games, Virtual On. I haven’t had the chance to play Virtual On in years, so as soon as I was able to hit up one of the arcades I spent almost an hour just trying out the different mechs and playing game after game of it.

Another great addition to Yakuza 6 is the gang wars that you can take part in. It’s kind of like a bizarre RTS game, where you are sending various soldiers out onto the streets to fight, triggering moves and abilities in an effort to take out various gang bosses. This time, however, they added wrestling legends from New Japan Pro Wrestling as the main bosses, and it’s completely insane but works so well.

The actual gameplay itself is fantastic. The folks at Sega have gotten used to the Dragon Engine and it shows. The combat is fast and fluid, and the heat system is back in full force. There are also more weapons than before to use, and they’ve added the ability to store weapons. You can now press down on the d-pad to stash knives, golf clubs, etc., and assign them to the other d-pad buttons to use in other fights. You can also equip assorted armor now, to give you some stat buffs.

One of my favorite things, however, is the ability to team up in some fights, especially with those in the environment. For example, you could be fighting some thugs outside of a ramen house, trigger the ramen shop owner, and he’ll throw a bowl of ramen at you to smash an enemy with. Wacky things like that add some hilarity to the fights, but also can do a great deal of damage. The XP system still works well. You can get XP from doing a variety of things in the game, and then unlock stats, moves and so forth. Sega really knows what it’s doing with the Yakuza series and Yakuza Kiwami 2 shows it.

As for the presentation of Yakuza Kiwami 2, once again Sega has just nailed it. I mentioned it earlier, but the Dragon Engine really shines here. The animations of Kiryu, thugs, and random people on the street are so much better overall than was seen in Yakuza 6. Kamurocho and Sotenbori are both gorgeous locations, and while they may not be totally massive open-world environments, they look like they are very much alive, and it feels that way as you run down the street or just saunter around.

The voice work as well is top notch, and the actors are second to none. It’s always a treat to get hit with a solid cutscene that has great performances; it just draws you further into the game and I couldn’t get enough. The music is also well done, and in clubs, cabarets, on the streets, in a story scene, it’s often just the song that the atmosphere needs.

If you haven’t taken a journey into the world of Yakuza, well, you definitely should. You could easily start with Yakuza Kiwami 2, and with the recap at the beginning of the game be able to know what’s going on. However, starting with Yakuza 0 and Yakuza Kiwami, then diving into Yakuza Kiwami 2 is likely the way to go. If you are up on the Dragon of Dojima’s adventures and are craving more, you need to add Yakuza Kiwami 2 to your library. The story is one of the best in the series, the combat is fun and there is so much to do you’ll be kept busy for dozens of hours. Sega has shown that the Yakuza series is here to stay, and updating the older games is key to fans new and old being able to enjoy and relive the series origins. Yakuza Kiwami 2 is a can’t miss action game, and even if you are new to the series, worth checking out for a great story and some of the best combat on the PS4.

A PS4 review copy of Yakuza Kiwami 2 was provided by Sega for the purpose of this review.

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Yakuza Kiwami 2

Yakuza kiwami 2 blackjack amuletBlackjack

Blackjack Amulet Yakuza Kiwami 2 Walkthrough

$49.999

Blackjack Amulet Yakuza Kiwami 2 Trophies

Score

9.0/10

Pros

  • Gorgeous graphics
  • Slick and fluid combat
  • One of the best stories in the series

Cons

  • Majima could have been playable more
  • Virtual On needs two-player mode
Buy Yakuza Kiwami 2 for PS4 through our Amazon Affiliate link and support Gaming Historia!

TL;DR - if you are not interested in an in-depth overview of what was wrong with the game and how it was fixed, just follow the link to check out a concise changelog and grab SilentPatch for Yakuza Kiwami 2:
Upon downloading, all you need to do is to extract the archive to game’s directory and that’s it!

Yakuza Kiwami 2 is IMO a fun game. Remake of Yakuza 2, released on PS4 in December 2017 and ported to PC by QLOC in May 2019 was met with overwhelmingly positive receptionand is the first Yakuza game running on a new Dragon Engine which was ported to PC. It is speculated that this is one of the reasons this port was not outsourced to Lab42,unlike the PC ports of Yakuza 0 and Yakuza Kiwami.

I have covered my adventures with Yakuza 0 lighting more or less a year ago. Both Yakuza Kiwami and Kiwami 2launched without issues as jarring as this, so at the first glance it looked like I could play this game without thinking about bugs and theoretizing fixes (for once).However, once again as soon as I say something like this, karma makes sure to prove me wrong.

I obviously would not be writing this post if the port was free of issues. It does have some, most notably performance issues on relatively recent hardware and several not-so-annoyingFPS issues. While fixing the former (especially without source code access) is likely an extremely challenging task, some of the FPS cap issues could be addressed relatively easily.That said, known issues like exaggerated physics presumably fall into the same bucket of difficulty as performance optimizations – but thankfully not all problems are this complex.

All games have bugs, however, and I usually don’t run in circles trying to fix them all. For this game, my “tipping point” was a thing so absurd so it would be a crime not tomention it. That thing was a… peeing minigame called Toylets1. 😑

When Yakuza Kiwami 2 launched on Steam, one of the highlights of this release were uncapped framerates, compared to the PS4 version which runs at 30 FPS (with the exception of arcade gameswhich run at 60 FPS). This was mostly fine, however it was quickly identified that playing at over 60 FPS (either due to disabled vertical sync or due to a high refresh rate monitor)alters physics (in a non-breaking way, so it doesn’t cause any major side effects other than the fact it looks hilarious during fights) and breaks several minigames – UFO Catcherwas completely unplayable (same as in Yakuza 0 and Yakuza Kiwami), and so were the arcade games.

Patch quickly followed, in which QLOC changed the following to improve the situation:

  • “Framelimit” option has been added to Graphics Options, allowing users to select between 30/60/120/Unlimited.
  • Most minigames have been forcibly limited to 60 FPS. However, if user opted to limit the game to 30 FPS, all minigames will be limited to 30 FPS too.

Good changes? Technically yes, but in practice not quite. While a forced cap is a good solution to this problem (it is imperative to know that arcade games and Toylets minigameare actually using emulated and/or original code, so limiting them instead of “fixing them” to handle arbitrary framerates is preferable for the sake of accuracy with original products!),problems slipped by. There are three major issues with these changes:

  1. Users complained that setting a FPS cap broke frame pacing and introduced uneven framerates. Indeed, my own tests showed that this option results in very inaccurate limiting.In the worst case, limiting the game to 120 FPS resulted in it never rendering at more than 115 FPS!
  2. As mentioned earlier, arcade games ran at 60 FPS on PS4. After this patch, users can limit them to 30 FPS on PC, which again breaks them! Issues do not seem to be critical,but they are here either way.
  3. Toylets minigame was still unplayable, because it was designed to run at 30 FPS! If users wanted to play it the way it was intended, they had to go through a ritualof going to Graphics Options, setting FPS limit to 30, playing the minigame, then going back… It’s doable, but should not be needed.

Let’s go through these issues in order and see how they could have been prevented.

Broken frame pacing

Blackjack Amulet Yakuza Kiwami 2

Since frame pacing is generally as good as it gets when FPS cap is set to Unlimited, but breaks pretty badly when 30/60/120 is selected, a newly added FPS limiter is an obvious candidate.Locating it in the executable did not take long, and that’s how it looks in pseudocode:

Can you spot the issue? It’s right here, called sleep(1).

It is well known that sleeping functions in Windows are relatively relaxed about imposed sleep durations.Depending on numerous factors like OS load and priority of other threads in the same process, it’s not unrealistic to expect a “1 millisecond” sleep to take more than15 milliseconds!

With that in mind, issues in this code should be easily visible – it expects sleep to take exactly 1ms, since it is called even when there is only 1000μs left for the deadline.In the worst case, frame limiter may “oversleep” by several milliseconds!Sounds familiar? Indeed, Bully’s FPS limiter had a nearly identical bug.

What is the best fix here? I personally think busy looping is actually preferable here – while it does use more CPU, it allows for perfectly accurate limiting.Burning the CPU is probably less bad than it sounds, especially nowadays when you rarely see processors with less than 4 threads. On top of that, it is not unrealistic toexpect the overhead of putting the thread to sleep to be more wasteful than letting the CPU spin – especially withMeltdown mitigations in place.

SilentPatch solves frame pacing issues by not allowing the FPS limiter to put the thread to sleep. Success!

Yakuza Kiwami 2 Blackjack Amulet

Minigames FPS caps

Looking at the official changelog, we can learn that the following minigames have been capped to 60 FPS:

*Please note that FPS is locked to 60FPS in the minigames below:Batting Center, BlackJack, Darts, Koi Koi, Mahjong, Oichokabu, Poker, ToyLets, Virtual Fighter 2/2.1, Virtual-On, UFO Catcher and Karaoke.

Why so many minigames?? After all, not a single person complained about minigames like Karaoke, Darts or Poker being broken!Honestly, that’s something I am not able to answer with absolute certainty, but I have a possible theory:

In Yakuza 0 and Yakuza Kiwami, all these minigames were indeed broken at high framerates, so I can imagine that in Kiwami 2 after the developers learned about arcade gamesand UFO Catcher being similarly broken, they decided to pre-emptively limit those minigames just how Lab42 did. The strongest argument towards this theory is thatQLOC did not limit games introduced in Kiwami 2 – so batting is locked to 60 FPS, but golf is not, even though realistically speaking if they were to have anysignificant physics issues, both games should have been similarly broken =)

Aside from minigames being needlessly limited, Toylets is obviously still broken – it should have been limited to 30, not 60 FPS. It’s an easy change with the waythis FPS limiter was written, as each game requests a specific maximum framerate instead of it being an on/off toggle. For this reason, I assume it was just a genuine oversight.However, thanks to this it makes for a very, very simple fix.

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Bust Amulet Yakuza Kiwami 2

Do note I said minigames request a maximum framerate, as opposed to forcing it. This may be preferable for UFO Catcher, but is a bad idea for arcade games.In order to improve the situation, it should have been possible to opt for either behaviour.

SilentPatch solves those issues by doing the following:

  • Capping Toylets to fixed 30 FPS.
  • Introducing a new FPS limiting mode for minigames, where a specified framerate is forced instead of treated as an upper bound. Arcade games have been set to use this mode,so they run at 60 FPS regardless of the FPS cap set by the user.
  • Reverting FPS caps for the other minigames, returning them to how they were day 1.

For those interested,full source code of the patch has been published on GitHub, so it can be freely used as a point of reference:

  1. I could not believe it, but this game is a real thing in Japan. ↩